Addition of Character Attributes
Added stats. Redesigned character stats. Still needs work. The stats now are Vitality, Endurance, Resonance, Dissonance, Affinity, Discipline, Agility, Swiftness
and Luck. While in game mouse over them in you character panel (default button 'P') to learn what each does (most of them don't impact the game in any way yet but will do so later).
Spells no longer have charges. They instead have "Spell intensity" and "Cast cost". These stats are not visible to the player but later inks and parchments will be added that alter those values. Spell Intensity/Cast Cost = Spell charges.
Card UI is Redesigned to complement the above change. The card greys out as it the Intensity is consumed. Grey percentage is equal to charges remaining. If the Cost is higher than the remaining Intensity then the spell will be proportionally weaker but still be casted. Cast cost IS NOT Endurance cost. They are different. In existing saves your equipped and materialized decks may break but newly created decks should work OK.
With the attributes defined i can start working on implementing how and what each attribute affects. With this patch new gear parts can be rolled out and furthermore the way for me to work on randomly generated gear is now open.
You feedback, both positive and negative is more than welcome. Feel free to Follow me on Tweeter
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Evokers
An Action RPG with some degree of resource managment.
Status | On hold |
Author | SupremeAssembly |
Genre | Action, Role Playing |
Tags | 3D, Crafting, Deck Building |
More posts
- Aloha Galatsiotikes Magkies ;)Oct 14, 2023
- New Models and moreAug 27, 2020
- An update on character models (and some creepy stuff) :pAug 12, 2020
- State of the GameNov 12, 2019
- Minor Bug Fixes v0.0.2.20190309Mar 09, 2019
- Gear/Equippement ImplementaionJan 13, 2019
- Updated spell GraphicsDec 12, 2018
- UI UpdateNov 24, 2018
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