Gear/Equippement Implementaion
Created and added mechanics for gear items such as Boots, Rings and other stuff. Currently only 2 gear parts exists (boots and a ring) but more will come soon. Updated the character UI for showing stats related to equipped gear and player stats (default button 'P').
So you could already equip gear such as Belts and Backpacks but they didn't provide any stats other than inventory slots and potion slots. Now other parts of gear are (and more will become) accessible. This opens the way for me to add more items that eventually will affect the Evokes the player casts (such as more damage more resistance and other stats) as well as the character's health, endurance and other stats. The UIs need more refining but for now they work.
Also some minor bug fixes, nothing worth mentioning.
As always thanks for the support :D Keep the feedback coming :)
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Evokers
An Action RPG with some degree of resource managment.
Status | On hold |
Author | SupremeAssembly |
Genre | Action, Role Playing |
Tags | 3D, Crafting, Deck Building |
More posts
- Aloha Galatsiotikes Magkies ;)Oct 14, 2023
- New Models and moreAug 27, 2020
- An update on character models (and some creepy stuff) :pAug 12, 2020
- State of the GameNov 12, 2019
- Minor Bug Fixes v0.0.2.20190309Mar 09, 2019
- Addition of Character AttributesMar 04, 2019
- Updated spell GraphicsDec 12, 2018
- UI UpdateNov 24, 2018
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